Ebook Underdark (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Realms Accessory), by Bruce R. Cordell Gwendolyn F. M. Kestrel

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Underdark (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Realms Accessory), by Bruce R. Cordell Gwendolyn F. M. Kestrel

Underdark (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Realms Accessory), by Bruce R. Cordell Gwendolyn F. M. Kestrel


Underdark (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Realms Accessory), by Bruce R. Cordell Gwendolyn F. M. Kestrel


Ebook Underdark (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Realms Accessory), by Bruce R. Cordell Gwendolyn F. M. Kestrel

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Underdark (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Realms Accessory), by Bruce R. Cordell Gwendolyn F. M. Kestrel

About the Author

Bruce R. Cordell, an Origins award-winning author, has written over a dozen products, including Return to the Tomb of Horrors and The Sunless Citadel. He also co-authored the Epic Level Handbook. Gwendolyn F. M. Kestrel works for the R&D department at Wizards of the Coast, Inc. Her most recent credits include contributing to Magic of Faeržn and Defenders of the Faith and co-authoring Book of Challenges.Jeff Quick helped launch Star Wars¨ Insider magazine and acted as its editor-in-chief. His most recent credit is co-authoring the D&D¨ Arms and Equipment Guide.

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Product details

Hardcover: 192 pages

Publisher: Wizards of the Coast (October 1, 2003)

Language: English

ISBN-10: 0786930535

ISBN-13: 978-0786930531

Product Dimensions:

8.3 x 0.6 x 10.5 inches

Shipping Weight: 1.6 pounds (View shipping rates and policies)

Average Customer Review:

3.9 out of 5 stars

15 customer reviews

Amazon Best Sellers Rank:

#788,249 in Books (See Top 100 in Books)

Bought for Reference Library.

This book is a great campaign buddy, as gives the reader excellent descriptions of underdark terrain and geography. When narrating an underground campaign, there are only so many variations of 'a cave,' or 'a tunnel,' that one can describe before the action gets tedious for the players. With this supplement, you get a range of interesting features, hazards, and ecologies to give it a more natural feel, for those of us with no real-life spelunking experience. Beyond that, it gives the usual WotC bundle of feats, PrC's, races, and spells. Most of this material is mediocre, but I still give the book 5*'s for being the only dungeoneering book out there that gives such a rich 'how-to' guide for making underground travel rich and interesting.

I am trying to collect all of the Forgotten Realms 3.X products, so this was a must have for me. But, I think if you weren't planning a large arc of a campaign in the Underdark, this book would not be for me. If you are a collector or if you want a great Underdark backdrop for your Forgotten Realms campaign, than this book is second to none.

This book has about 50 good pages when they're talking about exploration and ecology of pretty much any entirely underground environment, underdark or just really dark. Some of the monsters -- undead swarm? kuo-toa leviathan? -- are also pretty nifty, though most aren't that great. The usual spattering of new magic, races, feats, and prestige classes are marginal and probably not worth the bother of inlcuding in your game, espeically if you're not building a new excluisively underdark campaign. The regional info is where this book really disappointed me -- they did cross-marketing with the War of the Spider Queen series, inserting spoilers for book #3 right in the middle of a rulebook. (I'd already read it, was disappointed with it, and even more disappointed when most of the plot advances were summarized with two paragraphs.) This cross-marketing during Lolth's silence made the "Arachnomancer" prestige class stand out as spectatularly dumb -- either the regional information is wrong or that PrC is really pretty de-valued from the get-go; either way you're shelling out money for both the PrC and the regional info. But the information on the ecology of the underdark is why I got my copy of this book. I just can't recommend that anybody pay full price.

Great for underdark campaigns - hope my DM/experience doesn't color this review! Underdark can be a great place to adventure.

great book

its the bomb

I'm sorry but it's unfair to give 'Underdark' such a low rating. For those who don't play in the Forgotten Realms then it may be less useful--about 1/3 of the book relates to locales beneath the lands of the Forgotten Realms--but there's more to the book than that. There are new pretige classes (such as the deep diviner) and some revised ones (such as the archnemancer), plus some new feats. Some of the feats were included from other sources(such as "highborn drow") while others were warmed-over and given a new name, but there are some decent new ones. The concept of node-magic is introduced, which I liked. The playability of certain races (such as the kuo-toa and grimlocks) were expanded. Naturally, new PC races like the gloaming were included. And the new magic section had some interesting bits, such as the 'drowcraft' magic property (which brings back a bit of the old-style drow flavor to the setting--if you missed seeing drow-made weapons turn to dust in the sunlight you're in luck!). Also if you're a gamer who's chafed at the limits of teleportation in the sunless regions, the limitation's been relaxed somewhat so only Underdark areas with pockets of 'faerzress' radiation hinders teleportation/divination-based spells. This isn't a 5-star book except where production values are concerned, but I feel that 'Underdark' as a whole rates at least a 3 (for non-FR gamers) or 4 (FR gamer) rating.

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